We are introducing a lot of new stuff with the Summer Mega Patch on June 27th so some systems will change to accommodate.
First, with the Summer Mega Patch Silver Chests will be purchasable for 400 Battle Coins. Leveling your account will also award Silver Chests. Gold Chests will however no longer be obtainable via Battle Coins. Instead players will get them via Gems, Quests and leveling Champions.
Second there’s also changes coming to how players earn Battle Coins. Players will no longer earn 50 Battle Coins by winning 3 matches. Instead they will earn Battle Coins after every match regardless of if it’s a win or a loss. This income uses a static value where a few factors also grant extra Coins. Despite this the Battle Coin income rate through matches stays about the same. The total Battle Coin income will be higher than before though due to the new Quest system.
If you have extra Battle Coins lying around, make sure to buy Gold Chests with them while you still can!
Battlerekt Week 7 was ahead us with plenty of buzz and intrigue. Last week, after three weeks on top, Intolerant was pushed off of their European throne and replaced by Functional Sociopaths. Meanwhile, North America saw rosters change but the dominance of Onslaught remained. How would it all resolve? Could Intolerant battle back? Is Onslaught getting new challengers?
Welcome to another post hosted by your humble dev blogger, Christian! Today, we are once again talking about a few topics pertaining to the upcoming Summer Mega Patch. Follow that link if you want to get a feeling for the overall scope of the patch! Now, for this post in particular we’ll go into some more detail regarding Blossom and also talk a bit about the upcoming Rocket Balloon Brawl.
Last week major changes and shifts were prophesized given the play of contenders and runner-ups in both Europe and North America, but the status quo ultimately prevailed. This week the changes have happened and rosters, as well as championship reigns, came to an end. Catch up on all the action here.
Hey all, Christian here with some more information about the upcoming patch I talked a bit about last week. If you missed it in last week’s dev blog, I talked in short about changes that will come with the next major patch and which are meant to prepare Battlerite for Free-To-Play (and complement Battlerite Lite). The three things I brought up was an updated Quest System, the introduction of Account Levels, and the new currency currently called “Gems”. In this week’s post we’ll check in again on the new player experience, as it’s also slated to arrive in the same patch, and take a closer look at what the new Quest System entails.
I just want to touch on a few things before we get going though. Read more »
Hello everybody! It is I, the regular dev blog representative Christian, here to greet you to another update. Rather than doing the regular thing I do (retelling the tales of the previous week at Stunlock Studios), I’m doing something different this time around. Let me introduce you guys to Battlerite Lite. Read more »
Christian here, humbly presenting you with this week’s rendition of ‘What Happened Last Week?’. Once again we have a shorter post as we continue to work on things that will get a proper reveal later on. Apologies, but I promise the eventual reveals will be exciting! First, let’s talk about last week’s patch. Read more »