Battlerite Royale Patch 0.5 brings Legends of Quna to Talon Island. This patch is scheduled to go live on Wednesday, January 30th, at 9:00 CET. As stated in our earlier Dev Update, this is a smaller event as we prepare for the coming Big Patch™.

Legends of Quna

Legends of Quna has returned! It’s time to celebrate the changing of the moons and this year’s zodiac animal – the Pig!

Lunar cosmetics are once again displayed in game and are available for direct purchase with either Tokens or Diamonds. During this event Silver Chests can no longer be purchased with Battle Coins and have been replayed with Lunar Chest. Likewise, leveling up your Account Level will reward a Lunar Chest instead of a Silver Chest during the event. Lunar Chests contain three random drops and guarantee at least one rare drop and one random Lunar Item.

Dragon Chests are also available for purchase with Diamonds. These contain three drops and guarantee a non-duplicate Epic or Legendary Lunar cosmetic.

Lunar Cosmetics

One new Legendary Lunar Outfit has been added to the game, along with a brand-new Legendary Mount. These are obtainable either through direct purchase or through Event chests. Champions that previously did not have a Lunar Weapon or Pose have now received one as well.

Quests
  • Hit an Enemy with a Rock 6 times
    • Available between January 30 at 8:00 AM UTC to February 6 at 8:00 AM UTC
    • Rewards 3 Lunar Chests
  • Launch an Enemy with a Spring Trap in 3 Matches
    • Available between February 6 at 8:00 AM UTC to February 13 at 8:00 AM UTC
    • Rewards 3 Lunar Chests
  • Make Explosive Barrels explode on 3 Enemies
    • Available between February 13 at 8:00 AM UTC to February 19 at 8:00 AM UTC
    • Rewards 1 Dragon Chest

General Updates

Audio
  • Voiceover balance has been adjusted for Poloma, Croak, Freya, Jumong, Shifu, Jamila, Ezmo, Raigon, Thorn, and Bakko
  • Placement of some ambient sounds (such as birds) has been adjusted for a better audio experience
  • Mount footstep volumes have been adjusted
  • Fixed footstep sounds for local player, it should now be more accurate and not sound like someone else is near you
  • Fixed a bug where Champion voice lines would get muted after being in the Werebear form

Gameplay Updates

Yuletide has come to an end, and the Winter Goblins have gone back into hiding. While you can no longer gain winter consumables by defeating these treasure-carrying critters, we’ve decided to introduce some of the more interesting event consumables into the general consumable pool – three consumables from Yuletide and one from Curse of the Night have been added. Overall, a larger pool of consumables ensures a steady mix of new situations and more wacky combinations.

Gaining your full ability kit has never been easier! A short while back we added a system that ensured you would gain a non-duplicate ability after destroying enough chests – this worked out to be about 6 to 9 chests on average. We’ve made further adjustments to the inner workings of the system such that your chance to open a non-duplicate ability increases with each and every chest you destroy so that the average is closer to 5 to 6 chests. Between this change and the ability vendor that always sells all abilities, getting all your abilities is significantly more in your control.

  • Winter Goblins no longer appear in matches
  • The equation for finding a non-duplicate ability in a chest has changed and the chance to find a non-duplicate ability has now increased
  • Reflected piercing projectiles can now hit targets they have previously hit. Generally this affects players caught in the middle of a fight in Royale.
Consumables

Traps and explosive barrels galore have made for a veritable treasure trove of clip-worthy moments. However, if these moments are too commonplace it dulls the excitement and takes away player agency. Explosive barrels become a bit less unfair by losing bonus damage from equipment and losing potency when stacked together. The two different traps now have a dramatically more noticeable visual, adding additional counterplay for the attentive player. Traps and barrel combinations retain their previous weakness towards Circlet of Resilience and Sheep Medallion.

  • The following consumables can now be found at Merchants and in Chests:
    • Frost Flake (Rare)
    • Hungry Snowman (Legendary)
    • Raging Moose (Legendary)
    • Scarecrow (Legendary)
  • Consumables no longer benefit from Equipment damage bonuses
  • Trap Kit and Spring Trap have much more noticeable VFX
  • Explosive Barrel
    • Area damage no longer ticks on impact
    • Barrel deals reduced damage when triggered within 0.2s of each other
      • This only matters for stacked barrels – each consecutive barrel will deal 20% less damage than previous
    • Explosion damage now consistently detonates other explosive barrels with a shorter fuse as intended
Equipment
  • Breastplate of Vitality
    • Legendary Bonus no longer has a chance to trigger against Damage-Over-Time effects
  • Circlet of Resilience
    • HP increased from 8/12/16/20% to 10/15/20/25%
  • Lucky Keyring
    • Gold gain increased from 16/24/32/40% to 40/60/80/100%

Champion Updates

All three new Champions to Royale have made a big impact on the state of the game. As such, each receives some nerfs to bring them closer in line to the other Champions. At the same time, we don’t want to overdo any nerf too drastically, as Royale has a better pacing and plays better with a higher power-level across all Champions.

Ashka

  • Fireball (M1)
    • Damage reduced from 15 to 14
    • Legendary Bonus damage bonus increased from 2 to 3
    • Fireballs passing through Firewall have their healing reduced from 15 to 14
Destiny

  • Transform Weapon (R)
    • Legendary Bonus Nova Bolts deal 50% normal damage and shield gain
    • Now displays correct Shield Duration in tooltip, and adds the correct Shield Duration when hitting M1 projectiles when Transform Weapon is active
Ezmo

  • Chaos Grip (M2)
    • Cooldown increased from 5s to 6s
    • Movement speed slow-down during cast duration reduced
Iva

  • Boomstick (M1)
    • Projectile speed increased from 18 to 20
    • Projectile radius increased from 0.15 to 0.2
Jade

  • Revolver Shot (m1)
    • Projectile speed increased from 20 to 23
Lucie

Lucie’s strength in extended trading scenarios and ability to use two back-to-back dodges made her a formidable competitor with few weaknesses and a small window to punish her mistakes. Her consistent defensive tools see an increase in cooldown to increase this timing window, and Catalyst’s Snare is nerfed to reduce its crippling impact.

  • Rapid Fire (M2)
    • Total energy gain decreased from 27% to 21% (9% to 7% per bolt)
  • Roll (Space)
    • Cooldown increased from 13s to 14s
    • Legendary Bonus Haste duration reduced from 2.5s to 1.5s
  • Catalyst (Q)
    • Snare factor reduced from 33% to 25%
    • Snare duration reduced from 2.5s to 2s
    • Snare now scales with rarity
    • Scaling now indicated in tooltip
  • Alchemist’s Brew (R)
    • Cooldown increased from 10s to 12s
    • Energy gain bonus of Ultimate Potion increased from 75% to 100%
  • Crippling Goo (F)
    • Total area damage reduced from 55 to 50
Poloma

Poloma is one of the strongest contenders when playing with a partner. While she is weak until she gets her full kit, playing duos allows her to gear up safely where she reaches her full potential. Her abilities give her a wide range of utility and disruption, all from a safe range. The psychopomp receives adjustments across the board to scale back her power.

  • Soul Bolt (M1)
    • Healing on ally hit reduced from 8 to 7
    • Legendary Bonus Pixie damage reduced from 7 to 6
    • Legendary Bonus healing reduced from 4 to 3
  • Ghost Wolf (M2)
    • Damage decreased from 26/20/14 to 24/18/12
    • Energy gain decreased from 10% to 9%
    • Legendary Bonus healing decreased from 12 to 8
  • Other Side (R)
    • Movement speed bonus decreased from 40% to 33%
  • Ancestral Spirit (F)
    • Fading Snare duration decreased from 2.5s to 2s (to line up with when it sends out the wolf)
Raigon

  • Retribution (M2)
    • Damage bonus per weapon charge increased from 2 to 3
    • Healing bonus per weapon charge increased from 2 to 3
  • Parry (Q)
    • Movement speed while channeling increased from 75% to 85%
  • Seismic Shock (E)
    • Damage increased from 10 to 16
    • Energy gain increased from 10% to 12%
    • Projectile radius increased from 0.35s to 0.45
    • Aerial Strike damage now scales with Seismic Shock rarity
Shen Rao

Shen Rao’s powerful ultimate is fueled by his high energy gain on Shock Blast and made crippling by the speed of his Ascension. Both are tweaked to scale back Dragon Storm from both fronts. Additionally, his area attacks are adjusted to be slightly more difficult to use.

  • Shock Blast (M1)
    • Energy gain decreased from 12% to 10%
    • Empowered Shock Blast AoE reduced from 0.8 to 0.65
      • Area of Effect is more consistently place at the center of the explosion
      • No longer deals bonus damage
  • Storm Bolt (M2)
    • Energy gain increased from 12% to 14%
    • Legendary Bonus recast goes away if the projectile misses or hits a wall
  • Ascension (Space)
    • Movement speed bonus decreased from 30% to 20%
  • Dragon Roar (E)
    • Silence and Root duration each reduced from 1s to 0.7s
    • Root now scales more with rarity
    • Scaling is now indicated in the tooltip
Shifu

  • Impale (M2)
    • Dash duration increased from 0.175s to 0.2s
    • Legendary Bonus Snare duration reduced from 0.5s to 0.4s
  • Kunju (Q)
    • Healing reduced from 16 to 12
    • Healing now scales with rarity
  • Javelin (E)
    • Legendary Bonus Root duration reduced from 1.2s to 1s
  • Tendon Swing (R)
    • Tooltip now accurately reflects that the damage does not scale
Thorn

  • Leeching Thorns (M2)
    • Legendary Bonus Snare reduced from 30% to 20%

Comments are closed.