We hope you recovered from all the crazy Battlerite Pro League action last weekend and are ready for a Dev Update. Game Director, Peter Ilves, is here to give a brief look on the studios direction in 2018 and share some thoughts behind our upcoming and exciting game mode, Battlerite Royale.
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Last week we announced our partnership with Twitch and Nexon and the creation of the Battlerite Pro League and Rising Stars, the professional and preliminary Battlerite leagues. There’s a lot to look forward to in esports for Battlerite, and given that the Battlerite Pro League Open Qualifiers are going on, we thought it was a good idea to give an in-depth breakdown of the structure of both of these leagues. Read more »
We hope you’re all enjoying Legends of Quna and the amazing Outfits and items that have come along with it (like that Ruh Kaan one)! As mentioned in the Patch Notes, we promised you an update on the March Patch that includes leaderboards, the pre-game lobby, Season 1, and the new season rewards system. Read more »
We realize you are all eagerly awaiting news about Seasons, especially when the next one is going to start, so I’m here to fill you in on where we are at with this, and some extra development updates as well! Read more »
Battlerite Cam Crew
Hi! Mockarutan here – what is this, a new person? Yes sir. I’m the “VR Guy” here at Stunlock, you might have seen me on the Microsoft stage at E3! Read more »
Hello brawlers! My name is Rickard ‘Gedan’ Frisegård, CEO at Stunlock Studios – better known for being the winner of the first “unofficial” Battlerite skirmish, a proud father of two, and with an extended family of 45 colleagues. Liz asked me if I wanted to write today’s Dev Blog, our last Dev Blog before Free to Play, and I agreed. I wanted to use this moment to reflect on what we have achieved, give thanks to the community, and show my appreciation to everyone who has been working so hard (for over 830 days) to make Battlerite, our crown achievement, a reality. Read more »
Today I will talk about game modes and what we want to achieve with some of the upcoming changes to Battlerite.
So far Battlerite has always revolved around Arena – 2v2 and 3v3, ranked and unranked. We’ve been trying out some brawls over the year – some more for fun than others – for experimenting with new mechanics and ideas. Read more »
Hello and welcome to another Dev Blog!
My name is Katey and if you didn’t already know, I am the UI designer here at Battlerite. This week I’m here to talk about the new UI and why we designed it – and give you a sneak peek! Read more »
Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!
Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.
I want to make it very clear: This is not the only change that will be occurring.
There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.
Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »
Hey everyone, Liz here! I’ve finally settled into the office so I’ll be taking over the Dev Blogs from here on out. Chris may return as a guest, but from now on, I’m running the show! And I’ll begin the show with a blog written by Kohake on the backstab mechanic originally included in Patch 0.13.2.0 – the thought process behind it, the differences from Bloodline Champions, it’s strengths and weaknesses.
On a side note, remember today is the start of our Free Week, and that our Halloween Event is coming up soon as well!
Without further ado – Kohake on backstab: Read more »