Why, hello there!
It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »
Actualizada la política de privacidad
Se ha implementado una política de privacidad actualizada y puede ser encontrada aquí. En conjunto a esto, hemos introducido la opción de suscribirse al boletín informativo de Battlerite (e-mail). Read more »
My name is Christian and you might have seen me posting on Steam (Stunlock_Christian), Discord (cthriel) or reddit (sls_chris) every now and again. I have worked at Stunlock Studios since June 2013 as a Game Designer, but during most of Battlerite’s Early Access period I’ve filled the role of Community Manager. Enough about me though, let’s get to the Dev Blog!
Future of the Dev Blog
What I’d like to mention to begin with is that we are switching focus a bit regarding our Dev Blogs for the future. The idea is that the standard Dev Blog will be a short update regarding what’s been going on at the Stunlock office the past week. Read more »
We are pleased to announce we have taken the first steps necessary to provide our playerbase with genuine Battlerite merchandise. Announcing The Champion Body Pillow! This has been the most requested product since we first teased an avatar of Lucie on a body pillow at Valentines!
You can see a preview of our upcoming store page below.
As can be seen above, we are starting with the most requested champions first (we know Pearl is in high demand!) but we are planning to extend our assortment of champions as soon as we can.
We hope you look forward to snuggling up to your favorite champion as much as we are!
Hello Champions of Battlerite!
My name is Daniel “Prog” Fahlström and I am one of the programmers (Editor’s Note: aka “One of the lead devs”) here at Stunlock Studios. I’ve been working here since January 2013. Some of you might know me from the Bloodline Champions days as I was an active community member and moderator back then. During the development of Battlerite, I’ve been working in multiple areas such as the gameplay backend, UI and localization.
In this blog I will briefly explain how the Champion movement works in Battlerite (without being too technical) and what requirements and challenges we’ve had with the solution we use. Read more »
Estamos haciendo unos cambios rápidos ahora, pero estaremos vigilando el juego de cerca durante las próximas semanas.
- Tractor Beam ahora bloquea correctamente los ataques en un ángulo de 180 grados
- Daño reducido de Revolver Shot de 7 a 6
- Los objetivos ya no podrán ser empujados por poción de claridad al final de Time Travel, moviendo el área de impacto.
- No debería poder recoger orbes de vida/energía mientras infectas a alguien y pasa por encima de ellas.
- Arreglado un error donde Egg Carrier tendría un tamaño distinto al inicial.
- Arreglado un error que causaba valores erróneos de escudo al escalar la interfaz de usuario.
El parche 0.11.2.0 llegará mañana jueves 23 de marzo a las 15:00 CET (7 AM PDT / 10 AM EDT). Durante el proceso los servidores estarán apagados y podrá llevar hasta 1 hora.
Cambios a campeones & arreglos
Este parche abarca todo. Todos los campeones ganan velocidad de movimiento y arreglos para poder seguir el nuevo ritmo, a la vez que otros campeones reciben cambios importantes a sus ataques primarios y árboles de battlerites. Los efectos completos que tendrá este parche son desconocidos hasta para nosotros. ¡Esperemos que disfruteis tanto el explorar los nuevos cambios como descubriendo el nuevo meta! Read more »
What’s happening in Stunlock town?
Well as you know, there’s been a lot of fiddling and tweaking for Patch 0.11.2.0, which we’re all pretty excited about (but also, admittedly, a teeny bit anxious for). The game designers and co have been busy on the core gameplay changes, playing it with testers, getting feedback etc. The patch date was already announced last Friday and I can confirm it will go live this Thursday.
I took part in testing the new patch and it’s been quite an experience so far. Initially, the purpose of the patch was to create more interesting and dynamic play via movement speed changes and changes to M1 ranged abilities. The goal was to get more dodging and interesting plays in neutral situations, allowing for more outplays via skill.
Read more »
We know you are very curious about the M1 changes; as it stands, the patch won’t arrive this week, but we should be able to announce a date for the patch before the week is over. Stay tuned! Meanwhile, please enjoy a behind the scenes blog from Tau Petersson, our PR & Events Manager.
Here you’ll get to see the one part of my life where I go to a lot of events to show off Battlerite or Stunlock. This time around we got the chance to go to IEM Katowice to hang out with Razer and play Battlerite in their booth. With me I had two of our brilliant event workers: Levox (Jens Bak) and Silfver (Christoffer Silfverswärd: that last name means Silver Sword with fancy old Swedish spelling).
Read more »