Maybe you thought it would be someone else greeting you this time, but it was still me, Christian! Good to have you guys here. This week I will share with you some tidbits about the patch last week, talk some about what was happening last week besides patching, and let you know a little more about what I will be doing as I transform into a gameplay person once again. Let’s get started. Read more »
Champions of the Arena!
Do you have a way with words? Can you boil down an idea into a short, catchy phrase? And (most importantly) do you love Battlerite? Then you’re in luck! We’re looking for a new tagline to tell the world what Battlerite is all about – and we want your help to do it! Read more »
Vamos a sacar un Hotfix hoy a las 17:00 CEST (11:AM EDT / 8:00 AM PDT), el cual requerirá que los servidores pasen por mantenimiento. Estarán caídos hasta 2 horas.
El hotfix contiene los siguientes arreglos:
- “Kinetic Energy” (R) vuelve a poder atravesar paredes
- Arreglado un error con el arma legendaria de Varesh la cual hacía que algunos efectos se vieran extranos.
- El battlerite “Howling Axes” (Bakko) es ahora compatible con el de “Rampage”
- Ya no se debería poder entrar a una partida normal de arena como “campeón aleatorio”
- Duelo de campeón aleatorio
- Las repeticiones del odeum deberían funcionar correctamente para las camorras a partir de ahora
- Arreglado un error con la desconexión de jugadores
- Las opciones de espectador deberían funcionar correctamente de nuevo
Well hello, dear Battlerite Champion. It is once again me, Christian, who greets you with another rendition of the Dev Blog. This week we’ll talk about a bit about tomorrow’s patch and some details of what’s going into it. If you’ve missed it, we put out patch notes earlier today. You can find them over here. Read more »
El parche 0.13.1 llegará el martes 29 de agosto. El proceso comenzará a las 15:00 CEST (9:00 AM EDT / 6:00 AM PDT), este podrá durar hasta 2 horas. Read more »
Hello Battlerite people! It is me, Christian, here with another Dev Blog for you all. Today we are returning to that age old segment where we talk about what’s been going on at the Stunlock Headquarters last week. Read more »
Hello everyone! It’s been a while but welcome once again to another Dev Blog headed up by Christian. As we’ve began to rev up for the Free-To-Play release during the second half of 2017, today we are going to talk a bit in general about what Stunlock Studios will be focusing on in the coming months and some of the updates coming to Battlerite. Read more »
A partir de mañana, 10 de agosto a las 15:00 CEST (9 AM EDT / 6 AM PDT), el cofre de atuendo legendario ya no estará disponible. ¡Asegurate de hacerte con uno si aún te faltan atuendos legendarios por conseguir!
Hey everyone! Time for another Dev Blog Lite, written by your favorite Liz
ard Person. First, before anyone asks – vacation time is over. By the time this goes up most everyone will be back at the office and at work, with only a couple exceptions. What this means is that you’ll get your weekly Dev Blogs, we’ll be working on new content, and we’ll be working on new events. I really wish I could give you more about our plans, but I really can’t at the moment. We can only ask for your trust when we say that we’re bringing you more content. So thank you for your patience and for your passion – we appreciate both.
Moving forward, I was originally going to write about E3, but I decided that looking to the past when everyone wants to know the future wasn’t the best idea. And so I’ll tell you a bit about the present – about events going on in other regions and our lovely Regional Managers, who have helped keep me sane while everyone was away. They’ve been putting on some pretty fun stuff, and have been hard at work this entire vacation period and deserve a little recognition. Read more »
Hi everyone! My name is Liz, and I am the new Community Manager for Stunlock Studios and Battlerite. Chris mentioned a couple weeks ago in his last entry that there would be some Dev Blog Lites, and that’s why I’m here! I figured this was as good a time as any to introduce myself, as I’ll be interacting with everyone a lot more in the near future. Chris won’t be vanishing completely though, he’ll still be hanging around and responding to questions as more of a liaison directly between the developers and the community. Read more »