El parche 0.12 llegará el martes 2 de mayo. Los servidores serán desconectados a las 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). El proceso podrá durar hasta 4 horas debido al cambio de temporada.

Características & contenido

Nuevo mapa – Dragon Garden

Con este parche os traemos un nuevo mapa, Dragon Garden. Ubicada en el reino de Quna, país natal de Raigon, el príncipe exiliado. Las batallas llevadas a cabo en esta arena son supervisadas por el mismísimo rey dragón. Este mapa está específicamente creado para batallas 3c3, ya que es más grande y por lo tanto da más espacio para maniobrar alrededor del centro del mapa. Read more »

Here at Stunlock Studios we are excited to kick off Season 3 together with Twitch for our next stop in the competitive scene, brought to you by NGE.

We’re happy to announce the return of BattleRekt with BattleRekt: The Proving Grounds, a weekly series lasting for 10 consecutive weeks that showcases the best of the best that Battlerite has to offer. Players can compete for their share of the $20,000 total prizepool starting from May 3rd.
You can sign up for any of these 10 weekly BattleRekt tournaments, TODAY! The tournaments  feature both North American and European regions in 3v3 single elimination format.

Join the Qualifiers

Each tournament is divided into two parts. Day one is the open bracket, where players fight it out until only eight teams remain. Day two will decide which of those eight teams will be taking home that number one spot.
So, what are you waiting for? Sign up here!

Start time

BattleRekt: The Proving Grounds begins on May 3rd at 7.00 PM CEST for EU and 5:00 PM PST for NA.

Watch the live broadcast

If you’re not already following NGE at Twitch make sure to do so to stay up to date!
Day two will will be streamed live, exclusively on Twitch at www.twitch.tv/nge each week.

Welcome to yet another dev blog!

Katey here bringing you the weekly update. Last week we had fun with motion capture, the gameplay designers continued their work on the tutorial and the programmers programmed (heh heh).

It looks like you enjoyed Bakko’s Egg Brawl! It’s been so awesome seeing your reactions. I’m looking forward to watching some awesome Odeum plays and hopefully community made highlight reels. Did you ever get your hands on a pink egg? Did you even notice we hid a pink egg in the last dev blog? Two, in fact!

Read more »

We uploaded a small hotfix earlier today to address a few issues:

  • Fixed a bug with inviting a player to the Brawl queue, where it would look to the invited player as if they had been invited to a different game mode
  • [Edit]Fixed a bug where the ready icon would flicker when everyone in a team had readied up
  • Fixed a bug that intensified several bloom effects in the game

We have also added official language support for Japanese

Características & contenido

Nuevo modo de juego – Camorra de huevos de Bakko

Nuevo modo de juego temporal el cual estará disponible hasta el martes 18 de abril. En él participarán dos equipos formados por 3 Bakkos los cuales se las verán con sus puños, escudos y muchos muchos huevos. Una variedad de huevos y Battlerites personalizados estarán disponibles para este modo de juego, pero os dejaremos explorarlos por vuestra cuenta. ¡Aseguraos de probar este nuevo y divertido modo de juego mientras podáis! Read more »

Why, hello there!

It’s Christian here again, thanks for stopping by! Like I said last week, the general idea of the dev blog in the future will be to give a brief recap of what happened, as the title put it, last week in development. Apparently this was misunderstood by some to mean it was “the last week of development”, while it was meant to be “this happened this last week, in development”. We’ll look into a clearer name for the future. However, this week we’ll take a closer look at an isolated topic; the upcoming temporary game mode, Bakko’s Egg Brawl. Read more »

Greetings!

My name is Christian and you might have seen me posting on Steam (Stunlock_Christian), Discord (cthriel) or reddit (sls_chris) every now and again. I have worked at Stunlock Studios since June 2013 as a Game Designer, but during most of Battlerite’s Early Access period I’ve filled the role of Community Manager. Enough about me though, let’s get to the Dev Blog!


Future of the Dev Blog

What I’d like to mention to begin with is that we are switching focus a bit regarding our Dev Blogs for the future. The idea is that the standard Dev Blog will be a short update regarding what’s been going on at the Stunlock office the past week. Read more »