The following hotfixes have been rolled out for Patch 0.14.0.0.
- Fixed an issue causing players to disconnect from games. We will be monitoring this and rolling out additional fixes as needed.
- Fixed an issue where victories in Battlegrounds counted as a loss.
- Fixed an issue where chests did not properly display received items.
I’m afraid I have the not-so-exciting news of letting you know that we do not have a prepared dev blog today. Last week, everyone in the team was hands on deck bug fixing and testing that we never got chance to prepare a proper dev blog as usual. You have our sincerest apologies!
As regards to when the patch will go live, our goal right now is to get this to you tomorrow (Tuesday 24th October). The only reason this would change is if unexpected bugs were to occur from us fixing other bugs (such is the way of game development /sweatdrop). In that case we may have to delay another day or two, but we will keep in touch with how things are going.
Read more »
The Pre-Launch Patch, Patch 0.14, will go live next week (week 43), with the exact date to be announced early next week. Some bullet points may still change and a few values could also change before the patch goes live. Read more »
Today I will talk about game modes and what we want to achieve with some of the upcoming changes to Battlerite.
So far Battlerite has always revolved around Arena – 2v2 and 3v3, ranked and unranked. We’ve been trying out some brawls over the year – some more for fun than others – for experimenting with new mechanics and ideas. Read more »
Hello and welcome to another Dev Blog!
My name is Katey and if you didn’t already know, I am the UI designer here at Battlerite. This week I’m here to talk about the new UI and why we designed it – and give you a sneak peek! Read more »
It’s been a busy year of Early Access, and as we’re approaching Free to Play, we’re looking for ways to thank you, our Battlerite community, for all of your input, your passion, and your dedication to this game. And what better way than to let you show us what you want?
Create a brand new outfit for Jade and if it’s our favorite, we’ll craft it – and make it free for everyone. Besides having their design placed in the game, the winner will receive a Legendary Loot Pack, five Creepy Chests, and the title of Art Warrior. Three runners-up will receive three Creepy Chests each and the title of Art Warrior.
Make sure to share your concepts with us on Twitter, Steam, and reddit – we want to know what everyone thinks of your idea!
You have until 23:59 CEST on October 27th to send your work to firstname.lastname@example.org – include your in-game name and make sure to name your outfit! Winners will be announced the following week. Read more »
After listening to feedback and discussing internally, we’re announcing changes to the Halloween Event that will be going live shortly.
In addition to including a weekly quest to earn Creepy Chests, Halloween items will now be directly purchasable with tokens, and can be bought in the customization section like any other cosmetic for as long as the event is running. However, they will be priced at double the cost of regular items.
Players who spent gems on Creepy Chests since the beginning of the event will also receive a 50% gem refund to compensate for Halloween items now being purchasable with tokens. You will retain all items that you have already opened from the chests.
Besides to these changes we are looking at the way we organize and run events, including (but not limited to) additional ways of using in-game currency to obtain cosmetics in future events.
The quest to obtain Creepy Chests will refresh every Friday at 5:00 AM UTC.
Servers will be going down at 14:45 CEST as we implement these changes, and should be down for only a short time. If we hit any sort of snag, we’ll let you know on social media.
Thank you again for your feedback, and we hope this update will allow you to better enjoy events now and in the future.
Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!
Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.
I want to make it very clear: This is not the only change that will be occurring.
There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.
Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »
Hey everyone, Liz here! I’ve finally settled into the office so I’ll be taking over the Dev Blogs from here on out. Chris may return as a guest, but from now on, I’m running the show! And I’ll begin the show with a blog written by Kohake on the backstab mechanic originally included in Patch 0.13.2.0 – the thought process behind it, the differences from Bloodline Champions, it’s strengths and weaknesses.
On a side note, remember today is the start of our Free Week, and that our Halloween Event is coming up soon as well!
Without further ado – Kohake on backstab: Read more »
We’ve deployed some Hotfixs to Patch 0.13.2.0.
This Hotfix contains the following fixes:
- Fixed an issue that caused some teams to be placed too highly after their placement games. Affected teams will need to play their placement games again. We apologize for any inconvenience.
- Fixed an issue that caused some abilities to have inconsistent attack speed.
- Fixed a reconnect exploit bug
- Localization fixes