Hello brawlers! My name is Rickard ‘Gedan’ Frisegård, CEO at Stunlock Studios – better known for being the winner of the first “unofficial” Battlerite skirmish, a proud father of two, and with an extended family of 45 colleagues. Liz asked me if I wanted to write today’s Dev Blog, our last Dev Blog before Free to Play, and I agreed. I wanted to use this moment to reflect on what we have achieved, give thanks to the community, and show my appreciation to everyone who has been working so hard (for over 830 days) to make Battlerite, our crown achievement, a reality. Read more »
The following changes and items have been added to the game on Monday, November 6th: Read more »
Hey everyone, Liz here for quick snippet.
Everyone is rather busy with the big day coming up and we’re all excited for the new players who will be joining us then.
Coming out of Early Access is going to bring changes, and one of those we’ve talked about internally is the future of the Dev Blog. As it stands, we will continue with a different form of the Dev Blog after launch, with the exact details still being worked out. We do know that this form will not be weekly but rather once or twice monthly with no set schedule.
That being said, Ilves has information on changes coming to Battlerite once we get to November 8th – updates to DLC, new bundles, changes to pricing and details on some shiny new cosmetics.
Battlerite Pre-Season Coming Soon!
The Free to Play launch is right around the corner and with it begins a new season for Battlerite. We’ve decided to call this the “Pre-Season,” as we expect many new players to enter the Arena and it will take time for them to learn the game and for the matchmaking system to properly detect their correct skill rating.
Read more »
Patch 0.14.0.2 will be going live later today (Thursday, October 26th). Approximate downtime will be 1 hour, follow us on social media for updates.
We’ve heard your feedback on Patch 0.14.0. We knew this was going to be a risky patch with several updates coming at once and at the same time we saw this as a last opportunity to try out some big changes in Early Access.
As we communicated in an earlier devblog on queues and games modes, we would be keeping a close eye on the reaction to the removal of Casual and be quick to act. We have decided to reintroduce the Casual Arena queue without further delay. Read more »
The following hotfixes have been rolled out for Patch 0.14.0.0.
- Fixed an issue causing players to disconnect from games. We will be monitoring this and rolling out additional fixes as needed.
- Fixed an issue where victories in Battlegrounds counted as a loss.
- Fixed an issue where chests did not properly display received items.
I’m afraid I have the not-so-exciting news of letting you know that we do not have a prepared dev blog today. Last week, everyone in the team was hands on deck bug fixing and testing that we never got chance to prepare a proper dev blog as usual. You have our sincerest apologies!
As regards to when the patch will go live, our goal right now is to get this to you tomorrow (Tuesday 24th October). The only reason this would change is if unexpected bugs were to occur from us fixing other bugs (such is the way of game development /sweatdrop). In that case we may have to delay another day or two, but we will keep in touch with how things are going.
The Pre-Launch Patch, Patch 0.14, will go live next week (week 43), with the exact date to be announced early next week. Some bullet points may still change and a few values could also change before the patch goes live. Read more »
Today I will talk about game modes and what we want to achieve with some of the upcoming changes to Battlerite.
So far Battlerite has always revolved around Arena – 2v2 and 3v3, ranked and unranked. We’ve been trying out some brawls over the year – some more for fun than others – for experimenting with new mechanics and ideas. Read more »