Maybe you thought it would be someone else greeting you this time, but it was still me, Christian! Good to have you guys here. This week I will share with you some tidbits about the patch last week, talk some about what was happening last week besides patching, and let you know a little more about what I will be doing as I transform into a gameplay person once again. Let’s get started. Read more »

Champions of the Arena!

Do you have a way with words? Can you boil down an idea into a short, catchy phrase? And (most importantly) do you love Battlerite? Then you’re in luck! We’re looking for a new tagline to tell the world what Battlerite is all about – and we want your help to do it! Read more »

We are deploying a Hotfix today at 17:00 CEST (11:AM EDT / 8:00 AM PDT), which will require some downtime. The servers can be down for up to two hours. We will also be doing some server maintenance during the downtime.

The hotfix contains the following fixes:

  • Varesh
    • “Kinetic Energy” (R) can now pass through walls again
    • Fixed an issue with Varesh’s legendary weapons which made certain effects look strange (Static)
  • Bakko’s Battlerite “Howling Axes” is now compatible with the Battlerite “Rampage”
  • You should no longer be able to enter a regular arena match as “Random Champion”
  • Random Champion Duel
    • Odeum replays should now work properly for Brawl matches
    • Fixed an issue with how disconnected players were handled
  • Observer settings should now work properly again

Hello everyone! It’s been a while but welcome once again to another Dev Blog headed up by Christian. As we’ve began to rev up for the Free-To-Play release during the second half of 2017, today we are going to talk a bit in general about what Stunlock Studios will be focusing on in the coming months and some of the updates coming to Battlerite. Read more »