After listening to feedback and discussing internally, we’re announcing changes to the Halloween Event that will be going live shortly.
In addition to including a weekly quest to earn Creepy Chests, Halloween items will now be directly purchasable with tokens, and can be bought in the customization section like any other cosmetic for as long as the event is running. However, they will be priced at double the cost of regular items.
Players who spent gems on Creepy Chests since the beginning of the event will also receive a 50% gem refund to compensate for Halloween items now being purchasable with tokens. You will retain all items that you have already opened from the chests.
Besides to these changes we are looking at the way we organize and run events, including (but not limited to) additional ways of using in-game currency to obtain cosmetics in future events.
The quest to obtain Creepy Chests will refresh every Friday at 5:00 AM UTC.
Servers will be going down at 14:45 CEST as we implement these changes, and should be down for only a short time. If we hit any sort of snag, we’ll let you know on social media.
Thank you again for your feedback, and we hope this update will allow you to better enjoy events now and in the future.
Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!
Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.
I want to make it very clear: This is not the only change that will be occurring.
There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.
Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »
Hey everyone, Liz here! I’ve finally settled into the office so I’ll be taking over the Dev Blogs from here on out. Chris may return as a guest, but from now on, I’m running the show! And I’ll begin the show with a blog written by Kohake on the backstab mechanic originally included in Patch 0.13.2.0 – the thought process behind it, the differences from Bloodline Champions, it’s strengths and weaknesses.
On a side note, remember today is the start of our Free Week, and that our Halloween Event is coming up soon as well!
Without further ado – Kohake on backstab: Read more »
We’ve deployed some Hotfixs to Patch 0.13.2.0.
This Hotfix contains the following fixes:
- Fixed an issue that caused some teams to be placed too highly after their placement games. Affected teams will need to play their placement games again. We apologize for any inconvenience.
- Fixed an issue that caused some abilities to have inconsistent attack speed.
- Fixed a reconnect exploit bug
- Localization fixes
After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.
Patch 0.13.2.0 will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change. Read more »
Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.
Now, let’s take a look at what Shelt has to say about the changes coming for Season 5. Read more »
Patch 0.13.1.2 will arrive on Thursday September 14th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 2 hours. Read more »
Hey all, it’s Christian here again to talk to you guys a bit about some of the thing that happened last week at the offices of Stunlock Studios. Fasten your seatbelts and let’s go! Read more »
Maybe you thought it would be someone else greeting you this time, but it was still me, Christian! Good to have you guys here. This week I will share with you some tidbits about the patch last week, talk some about what was happening last week besides patching, and let you know a little more about what I will be doing as I transform into a gameplay person once again. Let’s get started. Read more »
Champions of the Arena!
Do you have a way with words? Can you boil down an idea into a short, catchy phrase? And (most importantly) do you love Battlerite? Then you’re in luck! We’re looking for a new tagline to tell the world what Battlerite is all about – and we want your help to do it! Read more »