[UPDATED 09/20]
背击机制经过一定的测试以及反馈后,我们决定暂时不将其带进现在的版本里。这其实是最初在社区里的搜集数据以及反馈而做的实验,并不排除背击机制会在未来重新回到游戏里。

版本 0.13.2.0 将会在9月20日晚周三9点(9:00 AM EDT / 6:00 AM PDT)登陆。届时服务器将由于更换赛季暂时进行大约4小时的维护。

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Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.

Now, let’s take a look at what Shelt has to say about the changes coming for Season 5. Read more »

Maybe you thought it would be someone else greeting you this time, but it was still me, Christian! Good to have you guys here. This week I will share with you some tidbits about the patch last week, talk some about what was happening last week besides patching, and let you know a little more about what I will be doing as I transform into a gameplay person once again. Let’s get started. Read more »

Champions of the Arena!

Do you have a way with words? Can you boil down an idea into a short, catchy phrase? And (most importantly) do you love Battlerite? Then you’re in luck! We’re looking for a new tagline to tell the world what Battlerite is all about – and we want your help to do it! Read more »

We are deploying a Hotfix today at 17:00 CEST (11:AM EDT / 8:00 AM PDT), which will require some downtime. The servers can be down for up to two hours. We will also be doing some server maintenance during the downtime.

The hotfix contains the following fixes:

  • Varesh
    • “Kinetic Energy” (R) can now pass through walls again
    • Fixed an issue with Varesh’s legendary weapons which made certain effects look strange (Static)
  • Bakko’s Battlerite “Howling Axes” is now compatible with the Battlerite “Rampage”
  • You should no longer be able to enter a regular arena match as “Random Champion”
  • Random Champion Duel
    • Odeum replays should now work properly for Brawl matches
    • Fixed an issue with how disconnected players were handled
  • Observer settings should now work properly again