Well, hello there, my people of the night. It’s time for yet another update from the crypts at Stunlock Studios, and this night we uncover the toxic sludge-soaked lands of Gloomrot. Having gotten a little taste of what’s to come in our feature-rich website preview, let’s take this time to get to know our new neighbors from the artistic vision of some of the team that was able to bring them to life.

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Welcome, night kin, to another Dev Update.

 

Tonight we will discuss some details of the highly anticipated multi-floor castle improvements coming to V Rising in our first major content update, set for May. However, before we get into all of the new stuff, we’d like to ensure we’re all on the same page about the upcoming free expansion of the game and what you should expect.

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A ravishing new year to you all, my Vampires! It is our first check-in for the new spin around our most feared enemy, the Sun, and an ideal time to discuss our plans for the coming year. We at Stunlock Studios have been spending the most enjoyable endless Swedish nights preparing for the coming year, and what a year it will be.

 

Tonight, on this most thirsty of nights, we will share with you our visions of the future. We will unveil a massive overhaul to spellcasting and magic progression, as well as a few other things we’re experimenting with. Read more »

 

Welcome, Vampires, to another peek inside the Stunlock Studios crypts!

Today we drag to light a bit of what we’re working on and give you a taste of some of the patchwork creations we’re assembling for our first big content update, a free expansion that will be released in 2023. No date has been set, and we still have many months of work as some of these features require major re-works. We know your hunger for new blood and content is strong, and we want to thank everyone for being patient and believing in us. Your trust in V Rising will be well rewarded! Further down, we get into some game design talk, directly addressing some community suggestions we’ve observed over the Early Access so far.

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The Bloodfeast is coming!

 

The dying seasons are upon us, and with it, we revisit a fond tradition. This time of year, we celebrate the passing of the leaves, the raising of ghouls and spirits, and human desperation to make the most of their last harvests before the winter comes to strangle the life from the land. Now is the time to crash the dwindling hopes of our prey!  Bare your fangs, unsheath your blades, and gather every vampire from every corner of the world!

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Welcome to another dev update! In this blog, we’ll be sharing some of what we learned from the first months of Early Access and planned improvements to the game as we move forward. We’re taking a peek into the future of Vardoran and what’s required for us to deliver on your darkest wishes. Many of our ideas are currently early in the production or planning phase, so please keep in mind that everything mentioned in our studio reports is subject to change.

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Today, looking up at the night sky of the land of Vardoran, there are no clouds, no stars, no moonlight. There is only the flapping of over one million pairs of midnight black bat wings filling the sky. The Stunlock team could not have possibly imagined how many of you were out there, ready to awaken from your crypts and step into this little world we’d created.

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The Vampires are Rising!

We’re getting close to the release of V Rising, and it’s time for a final sit down with our Marketing Director Johan Ilves. He will be answering some of my questions and pre-launch questions I collected from Discord and giving an update on what to expect from V Rising at the Early Access launch and beyond. As always, keep in mind that V Rising is a game in development, and plans can suddenly change!

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