It’s been a busy year of Early Access, and as we’re approaching Free to Play, we’re looking for ways to thank you, our Battlerite community, for all of your input, your passion, and your dedication to this game. And what better way than to let you show us what you want?

Create a brand new outfit for Jade and if it’s our favorite, we’ll craft it – and make it free for everyone. Besides having their design placed in the game, the winner will receive a Legendary Loot Pack, five Creepy Chests, and the title of Art Warrior. Three runners-up will receive three Creepy Chests each and the title of Art Warrior.

Make sure to share your concepts with us on TwitterSteam, and reddit – we want to know what everyone thinks of your idea!

You have until 23:59 CEST on October 27th to send your work to contest@battlerite.com – include your in-game name and make sure to name your outfit! Winners will be announced the following week. Read more »

收到了很多很多的反馈以及经过讨论以后,我们将会最近的万圣节更新里发布许多新的改动。

万圣节的饰物将会像以前的活动一样可以用代币购买,但是价格会翻一倍。

在一开始曾花费宝石购买过惊吓盒的玩家将会获得50%的宝石退款,已经从惊吓盒里开出来的饰物将不会被收回。

从活动中我们也在不断思考如何才能组织好一个活动,其中的饰物又应该如何获取,而将来的活动应该怎么样举办才能对玩家们更加友好。

每周能从任务获得的惊吓盒会在周五下午1点重置。

更新内容使得服务器将在晚上9点45进行短暂的维护。如果出现某些问题使得延误,我们的会在社交媒体上通知大家。

十分感谢大家的反馈信息,希望这次的更新会给大家带来更好的游戏体验。

/Liz

Hello, Battlerite – it’s Liz again for my second full Dev Blog on the job!

Cutting straight to the chase: we have heard your frustrations and concerns about the Halloween Event and have been looking into making changes to this event and structure of future events. We will announce more changes and specifics very soon, but for right now know that the quest allowing you to earn one Creepy Chest for ten games will repeat weekly for the entirety of the Halloween Event.

I want to make it very clear: This is not the only change that will be occurring.

There’s not anything more we are free to say at this moment, but thank you again for your feedback and your passion.

Moving on, we’ve received requests to explain the latest matchmaking changes more in detail. Shelt has compiled the most common questions we’ve received and answered them. Read more »

Hey everyone, Liz here! I’ve finally settled into the office so I’ll be taking over the Dev Blogs from here on out. Chris may return as a guest, but from now on, I’m running the show! And I’ll begin the show with a blog written by Kohake on the backstab mechanic originally included in Patch 0.13.2.0 – the thought process behind it, the differences from Bloodline Champions, it’s strengths and weaknesses.

On a side note, remember today is the start of our Free Week, and that our Halloween Event is coming up soon as well!

Without further ado – Kohake on backstab: Read more »


新的版本修复 0.13.2.0 上线。

这次的修复包括:

  • 修复了玩家团队定位赛结束后直接到达过高的联赛等级的问题。受影响的队伍将会重新进行定位赛,对此带来的不便之处我们表示十分地抱歉。
  • 修复了一些技能会导致不一致攻击速度的问题。
  • 修复了重连后突然出现的问题。
  • 更正部分翻译问题。

[UPDATED 09/20]
背击机制经过一定的测试以及反馈后,我们决定暂时不将其带进现在的版本里。这其实是最初在社区里的搜集数据以及反馈而做的实验,并不排除背击机制会在未来重新回到游戏里。

版本 0.13.2.0 将会在9月20日晚周三9点(9:00 AM EDT / 6:00 AM PDT)登陆。届时服务器将由于更换赛季暂时进行大约4小时的维护。

Read more »

Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.

Now, let’s take a look at what Shelt has to say about the changes coming for Season 5. Read more »