Olá pessoal Meu nome é Liz, e eu sou a nova gerente de comunidade na Stunlock Studios e Battlerite. Chris mencionou algumas semanas atrás em seu último post que teríamos uma versão menor do blog, e por isso estou aqui! Pensei que seria uma boa hora para me apresentar, já que estarei interagindo com vocês muito mais daqui para frente. Chris não irá sumir, ele ainda estará por aqui respondendo perguntas e atuará como uma ponte direta entre os desenvolvedores e a comunidade.

Read more »

And so it ends! Battlerekt has brought the toughest competition in North America and Europe to the Proving Grounds of the Battlerite Arena every single week with rivalries forming, upsets occurring, and dominance shaping up. The last week was no different as the big finale, the grandiose conclusion, was happening.

Read more »

Bom dia à todos e bem vindo a mais um dev blog feito por mim, seu querido Stunlocker Christian. Nesse Dev Blog nós iremos falar sobre algumas coisas que iremos focar no tempo que falta para o lançamento Free to Play. E não, eu ainda não posso te dar uma data ainda, mas eu irei assim que puder! Esse post será um pouco mais curto do que o normal já que ainda tem coisas que não posso divulgar ainda, mas espero que seja ao menos um pouco interessante. Read more »

See you in the Arena!

Free Weekend is back! The doors of the Arena will be open to all July 13-16, and we’re looking forward to seeing you there!

In preparation for the Free to Play launch of the game, this Free Weekend will feature the Champion rotation as seen in Battlerite Lite, and if you like what you see, you’re in luck! Battlerite Early Access will also be 33% off for this event, so grab it for cheap while you can and play as ALL the Champions, now and forever!

Extraordinary gameplay has been a staple for this Battlerekt tournament. Week after week they slug it out, week after week the show on NGE delivers. This time the excitement came partially from the teams, but also from the new balance patch – how would it impact the competition and would it topple some of the established teams and their hero composition?

Read more »

A hotfix was applied today, on June 30th.

Champion Updates

Blossom

Nourish (M2)
  • Animation and effect updated
Instinct (Space)
  • Fixed an issue with the invisibility effect
Forest Sanctuary (EX Q)
  • Fixed a bug where overkilling Forest Sanctuary with AoE damage could result in additional damage being dealt to bound targets

General Fixes

  • Fixed an issue where players could sometimes be forcibly disconnected from games
  • Fixed a bug where “Strict Matchmaking” could affect other queues besides League
  • Fixed an issue where the game would freeze momentarily after a match/replay

The full patch notes for the Summer Mega Patch can be found here: https://blog.battlerite.com/0-13-0-0/

Live Fixes 2017-06-27

We deployed some fixes yesterday, around 3 hours after the patch went live. These fixes took care of:

  • Blossom being able to re-cast Tag endlessly as long as she had the energy
  • Self cast not working properly
  • Being forced to manually leave a Brawl match when someone else had disconnected

Read more »

With the new patch coming we want to give some heads up regarding replays. Due to version differences replays made from before the Summer Mega Patch will continue to work but may affect your performance in a negative way while viewing them. In short, old replays won’t be broken, but can result in lower frame rates while being viewed. This will most likely be more noticeable on low-end computers.

OIá pessoal! Shelt (você deve lembrar de mim do Dev Blog#2) aqui mais uma vez para falar um pouco sobre as temporada passada e algumas mudanças para a quarta temporada. Durante a terceira temporada as principais preocupações levantadas pela comunidade foram sobre pareamento desequilibrado, jogadores não tão habilidosos alcançado ligas superiores e o bônus de sequência de vitórias inflacionando a pontuação. Read more »